Hmm... what about a "lifetime" Aspiration Meter?
Singularity:
This is an idea that came to me quite a while ago, and I've been thinking it over. The basic idea is that, for some situations the aspiration meter just doesn't make sense (e.g. Sim is in aspiration failure, but one date puts him back in platinum) ::). Since adding the lifetime relationship bar in TS1 seemed to help, why wouldn't it work for aspirations? My thought is that the "Lifetime" meter would be used for most of the calculations, mood boost, etc. that the current one is used for now, and the "daily" aspiration meter would pull the lifetime one up or down with time, just like relationships work. Things like power wants and power fears would affect the lifetime meter directly, so that, for example, a Fortune sim who got fired wouldn't just forget all his troubles by getting a new car or something. Mainly, power wants and fears seem relatively useless to me right now since you can achieve the same effect by spamming smaller wants/fears. Obviously this is far beyond the realm of any mod, but I wish they'd put something like this in for TS3. Wishful thinking, I know... :P
J. M. Pescado:
Quote from: Jordan M. G. on 2007 November 27, 01:34:29
This is an idea that came to me quite a while ago, and I've been thinking it over. The basic idea is that, for some situations the aspiration meter just doesn't make sense (e.g. Sim is in aspiration failure, but one date puts him back in platinum) ::).
Makes sense to me, nothing like getting laid to improve one's day.
Singularity:
Well, sure, I never argues against that. The point is that, if you're a Fortune sim, for example, who just got fired, a nice date may provide a temporary lift. But at the end of the day, in their eyes, their life should still suck. After all, they still need a job. ;) (A family sim who'd been divorced, on the other hand, would obviously get a more permanent boost, and romance sims go without saying.)
J. M. Pescado:
Quote from: Jordan M. G. on 2007 November 27, 01:50:17
Well, sure, I never argues against that. The point is that, if you're a Fortune sim, for example, who just got fired, a nice date may provide a temporary lift. But at the end of the day, in their eyes, their life should still suck.
It does. Aspirational decay quickly wipes out those gains when no other wants are filled afterwards.
Kyna:
With toddlers, when a family member dies their aspiration go to full red. Then one hug and they're back to a good aspiration level. One hug does not make anyone forget that a beloved grandparent died. On the flip side, their aspiration meter can drop for the death of some family member they've never even met. To me it makes more sense that the death of a relative they have a good relationship with would have a bigger effect, while there would be a smaller impact from the death of an unknown or little-known family member. Even if they don't have a current fear of a beloved family member dying, I feel it should have an impact if they were particularly close.
If TS3 ever moves beyond L&P I'd like to see a long-term LTW meter as well as a short-term LTW meter, and varying impact when the "death of a family member" fear is fulfilled, depending on the relationship the toddler had with the deceased.
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