Idea: "Arousal" meter

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doren:
I don't pay much attention to the environment score, but it has to depend on something else apart from walls, floors and expensive furniture. Size of the rooms and - most importantly - amount of windows/light?
I usually choose cheap floors and walls and I usually get a high environment score. I very rarely buy them expensive paintings and sculptures I use even less. My houses always have lots of windows though.

cwykes:
True, it doesn't matter, but it just bugs me:
a) not knowing how the thing works and
b) getting to 95% and not being able to max it
It seems like the kind of thing there ought to be a definitive guide to somewhere...

Liz:
Yes, doren, I forgot to mention the size of the room and having enough windows/lights - thank you   :D

I do pretty much consistently have a high enough room score to make the Headmaster do the "Hooray, you're potty trained!" cheer without having the snazz the place up for his visit. I'm also pretty much stuck around 95% too, but I  keep using the $6 floors that I prefer to the more expensive ones.

Jelenedra:
Yeah, I always drag the headmaster into my bathrooms and bedrooms. Expensive toilets, showers, and beds = yayz.

neriana:
Headmasters love my kitchens. They seem to like expensive counters.

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