Idea: "Arousal" meter

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Liz:
When it comes to Environment, I'd rather see a less compartmentalised effect (or, say, a Motive that matters). As it works now, Floor score gives you x% of the total, Wall score is another n%, and yer various furniture, decos, state of cleanliness, and whatnot make up the rest. But while I agree that all the paintings in the world shouldn't overcome a tatty-ass stained linoleum, it irks me that even if I've placed a very attractive $6 hardwood floor, all the $4,000 sculptures I can buy still leave the score unmaxed. I guess what I'm saying is that I'd like the floor or wall's percentage threshold be lower so that you don't *have* to use a very expensive Wall to max that silly Motive.

On one hand, I guess it's kind of nice to have a Motive that we can just set-and-forget which, barring green-stink plates or busted pipes, won't decay on us, but I've only seen 3 situations in which it really comes into play at all. One, the Headmaster scenario, in which a grown man will walk into your bathroom and holler like he's just scored a touchdown. Two, a critical drop, where a Sim will stop cleaning up to whinge about how the room could really use a good cleaning-up. And three, a non-Plat Sim's overall mood on leaving for work. But even if you've planted trees, flowers, and sculptures all around the front of your lawn to raise the score, the second they step over the sidewalk to get into the car, that score is guaranteed to plummet. So the concept of an Environment score is kind of intriguing and fairly realistic if you're trying to mimic RL, but in execution it's pretty much phail.

J. M. Pescado:
The problem with making "environment" harder is that it's entirely subjective, anyway. Also, plastering your house in paintings has a very tangible effect on how crappily your game runs. Making it harder will make it nearly impossible to get a decent "environment" score, and you'll be left wondering why the sims always think the room sucks no matter how fine it looks to you. Besides, sims do not have an aesthetic sense and cannot actually distinguish "tatty linoleum" from fine carpet by any method other than some manner of price.

Quote from: Liz on 2007 December 10, 14:20:03

Two, a critical drop, where a Sim will stop cleaning up to whinge about how the room could really use a good cleaning-up.
LESS WHINY: GET IT, BITCH. That's EXACTLY what Less Whiny was specifically originally made to quash.

Liz:
Yes, yes, we all know and love Less Whiny. Bitch was simply pointing out an instance where the Environment motive *would and is designed to* come into play.

There actually is tatty-ass, stained linoleum in the catalogue and is priced accordingly to make sure it drags down the overall score. I know very well that the Sims have no aesthetic sense. Otherwise they'd never wear that Maxis default shite. But in an otherwise well-appointed room, with appropriately expensive wallpaper and furnishings, I don't feel that a $6 wood floor should necessitate the hit that the overall score will take. That's all's I'm sayin'.

witch:
Yeah sims have an aesthetic sense - remember Gali did a test with red and blue and decided sims liked red better?  ::) :P

cwykes:
she did? where?

I like those wood floors, maybe that's why I can't max a room score.  So how much do you need to spend to max the floor's contribution to room score?

since we're on the subject of environment score, I've been wondering for a long time:-
Do environment score and price have a strictly linear relationship?
Does the environment score go down as things depreciate or stay the same?

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