Changing clothing sets into a top or bottom only.
Doc Doofus:
Ah... Well, I can verify you can't do this at all with Bodyshop. Bodyshop does NOT allow you to recategorize a clothing item from top to bottom to set. The new project always retains the same top/bottom-ness as the original it was cloned from. That's why I was screwing around with property sets trying to find a way around that. (And I never figured that out either).
Too bad it's flaky. It really would have been a nice solution to a number of problems. I have meshes like this that I downloaded and have played in my game for eons it seems, that are like this and have had no problems to date, so I'm not going to remove anything, but I shall keep my eyes peeled.
Khan of Wyrms:
Yes, I realize now that I did forget part of the description. It has been quite some time since I last did this.
For the outfit as top conversion you have open another suitable top project and overwrite all of the first project files to the new top project file names, then import. As far as I know it only works because of the way the game prioritizes bottom separates over tops, and because otherwise you are not actually altering the mesh files at all. Any part of the bottom mesh that would otherwise show skin, like the legs under the skirt in your example picture, or is partially transparent, will instead or in addition be rendered with information from the top, as long as the alpha for the top is long enough and there is graphical information there to render.
Presumably, if you wanted just the top part of a full outfit, you could edit to black out the bottom part of the alpha and that portion would not ever be rendered. Note the top will always be 'tucked in' to the bottom by the game, though.
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