overloaded neighborhood
Lynda:
Quote from: DrBeast on 2005 October 18, 11:01:41
I've found out that sliding the bars (all bars, from Relations to needs to skills to interests) only works when testingCheatsEnabled runs from the userStartup.cheat file, not when you type it in-game. The rest of your questions I cannot answer, as I don't have NL.
You don't have to put it in the userStartup.cheat file to get this to work, you can simply enter into debug mode in the neighborhood view, then go into a house and you should be able to slide the skill/relationship/interest/etc bars.
radiophonic:
1,208 and still running - what do you have to worry about?
MissDoh:
Quote from: linolino on 2005 October 18, 10:51:25
ok thanks guys. i also must say that I tested what i posted, and it dosn't work propely.
I did it and it worked, however when i entered the house of my sims i messed with, They would jump when interacting with others, and they would also have sometimes a lot of bubbles going out of their buts.
Just a couple of questions: Instead of Inges shrub, can i use the dead tree debug object that comes with nighlife?
and how do i do the sliding bar thing for changing personalities and skills? i can't find out
If you type the "boolprop testingcheatsenabled true" in neighborhood view, you should be able to modify the zodiac sign (personality) and skills simply by clicking on your left button mouse and move the trait bar you want to modify from left to right (on top you will see the zodiac sign change).
If you do a delete all characters (i've been running test for the last few days) and you select a pre-made Maxis University you must do the "deleteallcharacters" while in the University neighborhood view otherwise you won't be able to load houses in which there were Sims in. Also, you can create all the townies, downtown townies, university townie (from the college neighborhood) regular NPC using boolprop but I do not suggest you use the "DGB create EP2 NPC" option it seems (though I am not a 100% sure) to make the game do weird things, you are better off letting the game create them.
Regina:
Quote from: linolino on 2005 October 18, 10:51:25
ok thanks guys. i also must say that I tested what i posted, and it dosn't work propely.
Just a couple of questions: Instead of Inges shrub, can i use the dead tree debug object that comes with nighlife?
Indeed you can. The NPC creator has two modes for making Townies, one for regular Townies and one for Downtownies. You have to switch in between modes. Oh, and in order to get the dead tree, with testing cheats enabled, shift-click on your active sim, then click 'spawn' then 'more' and you'll find the NPC maker. It'll appear at your sim's feet. I, too, noticed something weird with trying to generate Ep 2 service workers. I wasn't given the option for all of them and when I tried to generate a DJ I got a maid. I've wondered if since I don't have University, perhaps the NPC maker isn't working quite the way it should in a couple of instances.
nectere:
Has anyone else ever been able to interact with a DJ? In my game he/she acts like an object much the way Crumplebottom does and appears to generated solely when a DJ booth is placed downtown. I can go into build mode downtown and the DJ is standing next the DJ Booth like a statue. I have no interaction options with the DJ when click on him/her in play mode.
In fact, another thing, I have never seen an NPC worker cruising the streets in any of my hoods, not a single one. Is this a memory issue, a graphics issue or what? It doesnt make sense to me that NPCs would ever be cruising the streets because then they would be townies, not workers.
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