Cellphones in Hotels & Vampire-Plantsim bugs

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doren:
I don't really see pets downtown much anymore, but it did not bother me that they were around.
The most simple solution to stop them from destroying furniture (because that is annoying) is to place a scratching post and a chew toy in some corner outside. Scold the strays a few times in case they still go for the furniture and the problem is gone.
If you use Insimenator you can also raise the motives for scratch and chew and that works rather well too.
But as I said, they don't show up much (or at all?) anymore, especially not in clubs where they always looked a bit out of place.

Gwill:
Quote from: Zazazu on 2007 November 08, 19:59:56

You're thinking of the Sims1 pets EP. They gave us no such sign for Sims2. There's a sign showing a person walking a pet on a leash (presumably to remind simmies that they must keep their pets on leashes at the park, which of course makes no sense as there are no leashes in-game), but it's just deco.

I'm pretty sure someone made a modded version of it.

neriana:
Inge made a sign for it: http://simlogical.com/sl/Sims2Pages/Sims2_Petting.htm

J. M. Pescado:
Quote from: linolino on 2007 November 08, 18:29:40

I just tested the game only with the vampwerefixes, and the problem is there yet, so i guess it just corrects the vampire and warewolves problems, but not the plantsim, cause the problem happens ONLY if you are already a vampire and then turn to a plantsim, meaning the problem is on the plantsim layer, i guess...
The problem is a "layering order" problem, where if the skins are applied out of order, the layering gets wonky. Fix for this added.

linolino:
allright! thx for that!

What about the cellphone-in-hotels problem? is there a fix for that, i've missed?

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