An eye for an eye
Gwill:
If the file is not in the download folder, it won't be packaged with the sim.
Madame Mim:
Grab all the eyes, dump them in the downloads folder temporarily, fire up the game, package the Sim, quit, remove excess eyes (ewww!), read CleanInstaller. It's the best deal around I reckon.
angelyne:
I literally have eyes everywhere (lol, that sounds funny). I have this tendency to create multiple the sims 2 folders, plus like 3 folders where I have downloaded and stored stuff, plus folders I have temporarily put on the desktop in one of my organizing mood. It's a real mess lol, and I need to invest a couple of evenings trying to consolidate everything.
But anyway, thanks for your help. I actually found a package file of my family that I've done some time back, and I think the eye is probably in there. At least it's a good starting point
Funny thing about that family package is I tried to install it, in yet another fresh The Sims 2 folder created for this purpose (I'm sure you are starting to get the picture why my cc is such a mess), and the house doesn't show up in my house bin. That has happened a lot to me lately, some houses not showing up and I have no clue why
Ellatrue:
As long as we are talking about eyes, is it possible to replace one custom eye with another? I am curious because I often use a custom eye for a certain, specific look, and later find another which I like much better. I know it is possible to switch your defaults to something else, but can that be done with custom eyes? Ideally every sim with the current custom eye color would then be switched to the new one, and pass on their genetics for the new eye color as if it were the original.
Would this mean fiddling with GUIDs somehow?
Madame Mim:
Elltrue
OK, firstly I'm going to bypass the whole question of changing eyes so that they actually show up in the game. I understand it's a several step process and I've never been that bothered about it to try to learn how.
As for the genetic side of custom ones it depends on exactly what kind of custom we're talking about and how you wish to swap them.
If you're using a set of defaults and wish to swap them for another set then, yes, the genetics will pass on OK. It's actually just passing on the exact same default genetics and the default set just changes what eyes are actually displayed.
If you're talking about ordinairy custom or geneticised custom eyes then the changing method is usually to go into every Sim with, say, 71d2a9ed-4344-ecfd-73b4-3ead0e21a12c eye (my geneticised golden green Genenims cats eye) and change reference to it to, say, ba95d726-4173-7304-dd25-b4a6472c5122 (my geneticed Enayla's Glow eye) - remembering that you'd also have to check all Sims that might carry the eye as a recessive.
In theory it is possible to go into the Enayla Glow eye (or any other) and give it the number of the eye you wish it to replace - but I have never had any success manually altering the Family Number of eyes and so believe that there is hidden data sets that need to be changed also in order to get this to work.
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