How many square feet is a grid?

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Inge:
I want to defend my 3ft or 1m values by saying those kitchen units are double units, going by the fact they have double doors, and the beds don't start right at the top of the tile they are on, they are moved down, so they only actually cover the distance of two tiles.  If the tiles were only 60-80cms, the beds would only be 4 or 5ft long.   Also stairways would be too narrow.  The stoves have 6-burner tops, meaning they are at least the 90cm type.  The armchairs are only one tile wide. They would be too narrow to sit in if the tiles were 60-80 cm

wes_h:
Seems we have had this discussion at regular intervals over the last three years, and have settled nothing fro certain.
But I am in agreement with Inge, although that proves nothing. It is a game, after all, and not a CAD program, so I presume the artists (not engineers) took some liberties with measurements when they built the game content.

Inge:
Talking of CAD programs I would really love it if Sims3 *was* completely realistic in scale.  It would make it so much more interesting to make objects and houses.  Nice if the grid was smaller therefore.

eevilcat:
Quote from: Inge on 2007 November 14, 11:23:50

I want to defend my 3ft or 1m values by saying those kitchen units are double units, going by the fact they have double doors, and the beds don't start right at the top of the tile they are on, they are moved down, so they only actually cover the distance of two tiles.  If the tiles were only 60-80cms, the beds would only be 4 or 5ft long.   Also stairways would be too narrow.  The stoves have 6-burner tops, meaning they are at least the 90cm type.  The armchairs are only one tile wide. They would be too narrow to sit in if the tiles were 60-80 cm


Agreed, 1m is the tile size they measure up to when you import game meshes into milkshape. What matters in game is that objects "look right" i.e. they are in correct proportion to one another and to the sims interacting with them. The bed meshes are approximately 2.5 tiles long which equates to 2.5 metres or 8 feet which isn't too far off the real world bed length of 6 to 7 feet. Single beds are 1 tile or just over 3 feet wide and double beds 2 tiles or just over 6 feet wide, so more like a queen size. That said, the bed footprints occupy 1x3 (single) or 2x3 (double) tiles as objects are placed on the same grid used for building. It's close enough that they look realistic in game. You do have to sacrifice a little bit of reality once you map objects onto a grid and use grid-based object footprints but it's the relative proportions that matter.

You need to take into account the size of the objects to placed in the different rooms when using real world houseplans to build in game. In the real world we can squeeze through small gaps between furniture but sims may need that extra tile otherwise they'll get stuck e.g. the minimum proportions for a double bedroom are 4x4 (or approximately 12x12 feet) allowing sims access to both sides of the bed.

dizzy:
You also need to factor in the fact that sims measure everything in "flards" rather than feet or meters.  ;)

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