"Have a Leftover" option is gone.

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Ness:
I don't like maxing skills unnecessarily, otherewise they have nothing to do as adults and sit around bored.  I'd prefer it if the baby controller went to creativity at 8 logic and 8 charisma, not 10.

Yes, I'm just a stupid Ness... get over it.  any chance of making it so? Or at least telling me how I can make it so for my game?

dizzy:
Nothing to it.

Code:

Instance = 0x100C, Title = Sub - Main - Toddler - Skill - Logic

1: stack obj's person data Logic Skill (0x12) < 1000 (0x3E8); true: 2, false: false

Change the literal value there to whatever you want in SimPE. Other trees for other skills like logic here.

J. M. Pescado:
Quote from: dizzy on 2007 November 04, 09:25:10

Change the literal value there to whatever you want in SimPE. Other trees for other skills like logic here.
That won't work right. If you do that, you'll need to add an entirely seperate secondary tree for what happens when Creativity also maxes out, and then loop back to the top again, and create an escape check for that. Otherwise the code is incomplete, much like the previous checks performed to determine whether to choose logic or creativity first: Right NOW, the method used is to check for future learning possibilities, choose the one with the weakest potential, and do that one first until it reaches a high level, choose secondary priority, loop back, and then finally if nothing can be done for the "hard" skills, fall back to Creativity. Changing this will break the cycle earlier and cause the code to malfunction in the case where the other skills are not maxed and creativity is. In the DEFAULT code, we don't care, because by the time we've resorted to creativity, we have maxed out everything else we can. In the new code, you'll need an additional fallback routine for that, which is not something Ness can write.

Basically, the priority queues have been set this way through extensive testing: there are just so many creativity enhancers and ZERO charisma options outside of career rewards that things have to work this way to avoid a jam later. Thus, we are going to officially ignore your dumb Ness-like ideas, as it is not possible to create this without a rewrite of the logic loop, and doing so would create suboptimal results.

Death to all Nesses.

Invisigoth:
Quote from: J. M. Pescado on 2007 November 04, 09:59:29

Basically, the priority queues have been set this way through extensive testing: there are just so many creativity enhancers and ZERO charisma options outside of career rewards that things have to work this way to avoid a jam later. Thus, we are going to officially ignore your dumb Ness-like ideas, as it is not possible to create this without a rewrite of the logic loop, and doing so would create suboptimal results.


What benefit does maxing out charisma and logic as a toddler actually have? You only need 8 points to get a scholarship and later in life you might want the aspiration boost of maxing out a skill at a strategic moment. Once you have 8 I am not sure why you would need any more before adult life. It actually seems like a waste of time to max skills unnecessarily so early in life. I'd like to get to 8 in logic, charisma, and creativity before childhood and then focus on getting each of the other skills to 8 during the child and teen lifestages. I guess it would be help you if you want to use a sim as a sales slave because they would earn the badge a bit faster, but the sales badges aren't exactly difficult to earn even with "only" 8 charisma points. Besides, if you really want to max the skill you can always finish the last two when a sim is a teenager without any negative consequences (except for the slightly lower badge gain rate, but what difference does it make? We always end up complaining that our sims get boring after they have learned anything so why not let it take a bit longer?). What kind of "jam" is a child with 8 charisma points really going to get into?

That said it isn't such a big deal to pop the rabbit head into a sim's inventory or delete it to force the toddler to skill on something else once they've hit 8. I guess it could get annoying after awhile. This isn't something that has ever bothered me, but I can understand where Ness is coming from.

Ness:
Thank you, Invisigoth!

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