Bigfoot memento seems borked

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Doc Doofus:
Moving Bigfoot in is AWESOME.  You don't need to keep him in the house.  Move him out of the house as a townie as soon as you get home..  Lots of fun.  Especially when somebody pranks him and he goes bananas.

There is one other bug (or feature, depending on your outlook) associated with Bigfoot.  When he moves in, you get a random gazillion Simoleans, like some 32 bit number wasn't initialized.  I had to use familyfunds to set it back to a reasonable value.

ZephyrZodiac:
That used to happen in OFB!

spaceface:
I have moved a few bigfoots in to various families so far, unfortunately without faulty funds added (according to the popup message, it's supposed to be $1). Because I use the lot debugger they cannot reproduce, and all seem to be popularity or knowledge, their LTWs are mostly career-related which makes it very easy to get them to permaplat.

My plan now is to move them all into the same house and let them get on with it. Also, one of the bigfoots owns a mountain-themed gym and extreme sports venue.

Emma:
My 'proper' sims live in downtown and my bigfoots live in the regular hood. I play them until they become permaplat then move them into a bigfoot commune. I use them as staff for my businesses as they are good at everything.
I only ever get §1 when they move in.

Zazazu:
My bigfoot is a ninja. He walks around in his ninja garb, but somehow magically goes hairless in the hot tub, which is quite shocking for the tourists. He lives in the woods by the small mountain range in Queen's Cove. No house, just a copse of redwoods.

I only had one sim visit him the first time...the 'hood founder. She got to best friends after two visits on the same vacation. No memory of befriending. Then I had her go back on her ill-fated late honeymoon and gained it upon moving him in. Only gained $1 to family funds.

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