Bigfoot memento seems borked
ZephyrZodiac:
Quote from: Doc Doofus on 2007 November 01, 00:50:11
Moving Bigfoot in is AWESOME. You don't need to keep him in the house. Move him out of the house as a townie as soon as you get home.. Lots of fun. Especially when somebody pranks him and he goes bananas.
There is one other bug (or feature, depending on your outlook) associated with Bigfoot. When he moves in, you get a random gazillion Simoleans, like some 32 bit number wasn't initialized. I had to use familyfunds to set it back to a reasonable value.
Are you using moveinall? That was what caused my sims to bring those huge amounts of cash in OFB.
doren:
Quote from: Lord Darcy on 2007 October 31, 18:20:21
The Bigfoot memento thing seems somewhat borked. According to Prima Guide, Sims don't have to ask Bigfoot to move in to get memento. They only have to achieve STR 55 and LTR 5 with him. If more than two Sims go to bigfoot lot together, only one of them can get Bigfoot memento by befriending him. The problem is, other Sims who didn't befriended but acquainted Bigfoot in their first vacation cannot fulfill memento in their second vacation just by befriending him. They have to ask Bigfoot to move in to get memento.
Anyone else noticed this problem?
Is it the Prima Guide saying that only one sim can befriend Bigfoot when they go to a lot together, or did you mean that only one of them get the memento even if both of them become friends with him?
However, I just checked and it isn't true in my case. Could it depend on who is having a map?
I had two students, who both got the map as a reward for a successful tour, they went to his lot together and stayed there for a long time (I put their motives up either with the cheat or with Insimenator, but did not cheat to bring up the relationship). Both of them became friends with Bigfoot and both have the memento.
So, no I have not noticed this problem.
Apart from that I believe that Bigfoot belongs into the wilderness. When I read for the first time that you were able to move him in I immediately realised that I would never make use of this feature. He does not even seem such a sociable creature that you get the impression that he is lonely out there. I would like it much better if you could move in the ghost pirate.
Doc Doofus:
Quote
Are you using moveinall? That was what caused my sims to bring those huge amounts of cash in OFB.
Oh, good question. I have, uh... "Move In - Normal New.package" dated 10/10/2005. Either I hacked it or I downloaded it. It's not a Moveinall type hack, in that you can't invite teens and others to move in. Its purpose is to allow townies to keep their memories when they move in.
On the subject of townies and their money when they move in... Is there a way to find out exactly how MUCH money a townie has? Where is that info kept in the file? SimPe doesn't show it explicitly. It would be nice to be able to see that. Or to be able to edit it so that you can make some townie Sims rich. Right now, the best you can do is to Ask... How much money do you have? ... which only gives you a graphic balloon with 1,2, or 3 dollar signs. Not very informative.
notovny:
Quote from: Doc Doofus on 2007 November 01, 00:50:11
Moving Bigfoot in is AWESOME. You don't need to keep him in the house. Move him out of the house as a townie as soon as you get home.. Lots of fun. Especially when somebody pranks him and he goes bananas.
There is one other bug (or feature, depending on your outlook) associated with Bigfoot. When he moves in, you get a random gazillion Simoleans, like some 32 bit number wasn't initialized. I had to use familyfunds to set it back to a reasonable value.
I didn't have that. However he does apparently steal objects from work every time he comes home.
"Thought family could use dishwasher."
"We already have a dishwasher, and it's a better dishwasher than this craptacular one you brought home."
"Am Bigfoot. Am not used to your civilized ways. See Dishwasher, take diswasher. Was just lying around."
"You work as a damn LAWYER. Please tell me that you didn't get this from an evidence locker."
"Plead Fifth Amendment."
Will have to try pranking him.
Lord Darcy:
Quote from: doren on 2007 November 01, 19:30:21
Quote from: Lord Darcy on 2007 October 31, 18:20:21
The Bigfoot memento thing seems somewhat borked. According to Prima Guide, Sims don't have to ask Bigfoot to move in to get memento. They only have to achieve STR 55 and LTR 5 with him. If more than two Sims go to bigfoot lot together, only one of them can get Bigfoot memento by befriending him. The problem is, other Sims who didn't befriended but acquainted Bigfoot in their first vacation cannot fulfill memento in their second vacation just by befriending him. They have to ask Bigfoot to move in to get memento.
Is it the Prima Guide saying that only one sim can befriend Bigfoot when they go to a lot together, or did you mean that only one of them get the memento even if both of them become friends with him?
The part about "only one of them can get memento by befriending him" was not Prima's saying, it was my experience. Sorry for the ambiguous wording.
Quote from: doren on 2007 November 01, 19:30:21
Could it depend on who is having a map?
That may be the case, as only one member of the family managed to dug up the map in their first vacation. I'm not sure if the Sim who had the map was the same one that befriended Bigfoot and obtained memento though. In any case, the other Sim who didn't get memento went on her second vacation, this time map in her inventory, and she still failed to get memento just by befriending him, even if her STR/LTR was 100/25.
Quote from: Doc Doofus on 2007 November 02, 02:13:14
I have, uh... "Move In - Normal New.package" dated 10/10/2005. Either I hacked it or I downloaded it. It's not a Moveinall type hack, in that you can't invite teens and others to move in. Its purpose is to allow townies to keep their memories when they move in.
syberspunk maintains and updates moveinall hack in here. The fix for calculations of simoleons is included in the hack, alongside the feature that keeps townie memories.
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