Crash on resized lots at 7PM -- any ideas?

<< < (53/59) > >>

J. M. Pescado:
Quote from: nil on 2007 November 09, 12:02:51

Actually, I've manually made a 14x20 lot as the smallest overlapping lots for rowhouses.
Since it's done manually, I can't be expected to edit the arrays chunk by chunk to go to both the left and the right of the lot.
Is that a legal lot size? I thought neighborhood terrain was parceled out in 10x10 blocks as a minimum size quantum? So how is it that you can make a *14* size lot? Wouldn't this still be a 2x2?

Inge:
It can be done.  I accidentally made an L-shaped 11x10 lot when I was testing shrinking manually.

J. M. Pescado:
What does the game think of this, though? Is this treated as 2x2 or an oddly-shaped 1x1?

Quote from: Emma on 2007 November 09, 12:38:06

ps. You came across as very rude and terse in your post. All that was lacking was a emotie giving me the finger or saying 'you suck'.

Have you forgotten where you are, EMMA? But anyway, ALL EMMAS SUCK.

Emma:
Quote from: J. M. Pescado on 2007 November 09, 13:24:46

What does the game think of this, though? Is this treated as 2x2 or an oddly-shaped 1x1?

Quote from: Emma on 2007 November 09, 12:38:06

ps. You came across as very rude and terse in your post. All that was lacking was a emotie giving me the finger or saying 'you suck'.

Have you forgotten where you are, EMMA? But anyway, ALL EMMAS SUCK.


*smacks forehead

Of course, this is Maty-all good manners must be left at the door before ye enter :P

nil:
Pescado,

It's the neighbourhood presentation limitted to 10x10 tiles scheme in terms of the scale measurement in lot (lot grids).
so, a lot can be 30x30 in its size in terms of lot grids while its presentation in the neighbourhood  can be 1x1, 1x2, 5x6 or a matching one 2x3 or 3x2.
Or even vice versa, 7x7 in the neighbourhood can represent a 20x20 lot.
Note the lot's actual location can be switched or tweaked from its original location.



The 14x20 lot I made has 1x1 presentation in the neighbourhood view, so you can see how the rowhouse illusion can be approached.
Since there'll be no after-build or after-play lot shrinking, it's assumed to be as safe as the mini plain lots.  After all, manual resizing relies on the game engine to do the rests to fix the arrays by itself, so we assume the game engine can presently fix better than adding or trimming arrays.

But if we can figure out all the essential precautions, LA may eventually do a better job with more features.

The expected largest and most stable lot is still 64x64.  I'll release it once tested more and longer in more instances... 

But so far, these manually resized plain lots are working fine just like the mini lots in my experiences.  Surely, anyone if interested can download them to test.  They're all attached in the MTS2 R&D thread.  Search "14x20" and/or "64x64" in that thread.

Yet, to get the "ideal" type of row-house, we're still looking forwards to any solution to the shrinking method.

Navigation

[0] Message Index

[#] Next page

[*] Previous page