Crash on resized lots at 7PM -- any ideas?

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ingeli:
Of course, the keyword is "playable" - maybe I will agree with you when I playtested the houses more. But its good even if you can make them for deco. Time will tell.

nil:
Omg, I think I killed the discussion here somehow as well.  :-\

Doc Doofus:
I'm still playing them, although i'm past just 'testing" them.

Interesting observations: If you can just get past that first day in the house, everything works fine thereafter.  I had a great deal of trouble, though, getting past the first day on a vacation lot using one of my own packaged 1x1's.  I tweaked the lot a couple of times in build mode, but it still crashed when I moved a family in.  Finally, I tried repainting and changing the roof, which I Had done before successfully.  Strangely, that worked.  I haven't done an exhaustive test on this, but I wonder if just changing the roof in unoccupied build mode is enough to fix the lot.

Emma:
This might sound silly, but why don't you try packaging the lots without roofs, no 'roof flat tiles, anything. Leave the lot open at the top. Then when the lot is placed, whoever has downloaded it can go into it in unoccupied build mode and add a roof. Might just work if what Doc Doofus is saying about changing the roof colours is all he needs to do. ;)

J. M. Pescado:
Quote from: Doc Doofus on 2007 November 04, 08:52:43

I suppose you never really do until you see evidence of it, which could happen quite a ways down the line.  But I have been playing with these for several nights now and I have seen no suggestions of on-going corruption.  And I'm going to continue playing it for the foreseeable future, so I'll report back if anything unusual comes up. 

Have you had reports of any corruption?  You have been posting these on the net for a while now (I haven't been following the MTS2 thread) so you would know if anybody has experienced that.
It's very unlikely that this condition would corrupt anything, because the game simply crashes and burns spectacularly, preventing the data from saving.

There is only one condition under which this could potentially damage the game saves, and that is if a character was created in that session: I have noticed that the game will write out character files for characters that should not have been committed to disk yet, as can be seen when doing CAS on totally deleted neighborhood, and if the game were to terminate unexpectedly, those files would get left behind, gunking up your data.

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