Crash on resized lots at 7PM -- any ideas?

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Mootilda:
Quote from: Zazazu on 2007 November 03, 06:40:41

...and if so, what about one space from? The difference between having houses 4 spaces apart and having houses 2 spaces apart is considerable.


Quote from: Emma on 2007 November 03, 08:52:00

What about if you are shrinking pre-existing lots,and never moving them or putting them in the lot bin-does that have the same potentially damaging effect?


For both of these, the answer is the same:  Until we know what's causing the problem, we just don't know what's safe and what isn't.

pbox:
Quote from: Mootilda on 2007 November 03, 15:24:16

Quote from: Inge on 2007 November 03, 15:13:23

1) would be devastating unless it was optional.  I make gable-end roofs for terraced houses (that's the normal roof type) and they always hang over the end a little.  If you got rid of those there would be holes in my roofs.


Again, I'm a newbie to modding, but are you sure that this would create holes?  My plan was to try to cut the roofs at the very edges of the lot, so that there would be no overhang, but the roofs would line up with the walls.


I don't think there would be holes -- I guess if Mootilda does that, the edges would look like they currently do on the "high side" of half shed roofs: roof stopping short at the wall edge.

This may even be a good thing for gameplay, because it would increase visibility in narrow lots that are between other lots with this type of gable roof. Right now, the neighbouring roofs visually poke a little bit into the current lot where they overhang.


However, I'm not sure if "simply" deleting the overhang would solve anything: from my experience e.g. with snow in Seasons, the game thinks of a tile under the overhang as "not under a roof" (snow will pile up there, regardless of the overhang), so I would think the overhang is purely visual and has nothing to do with the "footprint" of the roof. Other purely visual things can poke into neighbouring lots without any problem -- think of trees for example: if you put the large willow tree right next to the edge of a regular lot, it pokes into the neighbouring lot by a considerable amount. No problem at all (except visually, if the tree branches end up in the neighbour's bedroom).

Still, it may be worth a try to change the roof code, do another test run with minimal lots, and see what happens. Something about the roofs is definitely broken right now, after all.

Is there any difference between "roof code" and "roof wall code", by the way?

Inge:
Quote from: Mootilda on 2007 November 03, 15:24:16

Again, I'm a newbie to modding, but are you sure that this would create holes?  My plan was to try to cut the roofs at the very edges of the lot, so that there would be no overhang, but the roofs would line up with the walls.


This type of thing is not my main area of expertise, but I would have thought the overhang was built into the mesh.  The modularity seems to be a panel of roof has a floor/ground grid intersection at its centre, so if you remove the panel that is overhanging the wall, the next panel would not begin until half a grid into the lot.   Now it is possible that you can find a panel fraction to substitute, because after all, when you put a dormer on it does cut the roof at a gridline, though it could be using masking, but this is not something I know much about.  Maybe Niol can help here.  But the overhanging roof in any case belongs to the same position as the wall it is sitting on, rather than a position off the lot, so in theory it is as much part of the shrunk lot remainder as the border wall is.

Inge:
Quote from: pbox on 2007 November 03, 15:41:52

I don't think there would be holes -- I guess if Mootilda does that, the edges would look like they currently do on the "high side" of half shed roofs: roof stopping short at the wall edge.

I think those roofs are only like that because a roof panel/module mesh is positioned so as to line up with the grid at its top edge.  Otherwise it would intersect the panel the other side of the ridge when you are making a ridged roof making a strange teepee effect.

pbox:
Quote from: ladykatsim on 2007 November 03, 15:00:09

I placed the lot from the bin 4 times in toal, in 2 different neighbourhoods I am using for testing,  I made 4 CAS sims, put one in each house.  Each time I got the sim to move a bit, saved, bought a chair, then toggled the day/night view.  The first house crashed, the other  3 didn't.


Got it, thanks =).

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