Crash on resized lots at 7PM -- any ideas?
ingeli:
Yesterday I was working on my castle courtyard (3x3 lot, set as a park, placed in the middle with no road access) and tried to place a pedestroan portal 1 level up, on the top of the stairs. Not good. Made the game crash every time I tried to save. Moved portal to ground level, saved fine.
Inge:
Quote from: Emma on 2007 November 03, 06:33:59
So shrinking lots so that the walls are on the boundary is not safe to do?
This is a red herring. All my lots with walls along their boundaries are working fine.
And I think it is safer than feared from the point of view of neighbourhood corruption. As soon as the game detects the data is attempting to write to space it's not meant to, it crashes with an access violation. If it was allowing corrupt data to overwrite other parts of the file, you'd be more likely to get your errors or crashes when you loaded another lot, not while you were updating or saving the faulty one. So I think there are inbuilt defences.
dizzy:
Quote from: Inge on 2007 November 03, 09:52:28
This is a red herring.
So, you can explain the crash?
Inge:
No, but unless you think elimination processes are meaningless we have eliminated walls on the edge of the lot as being the culprit. If it takes walls on the edge of the lot AND some Other Factor in order to crash, then it's the Other Factor we need to winkle out, which will leave walls on the edge of the lot innocent and cleared for use under most circumstances.
dizzy:
* dizzy thinks the "Other Factor" is the Real Red Herring (tm).
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