Crash on resized lots at 7PM -- any ideas?
Inge:
Silly fat grey Pescado :P You have completely missed the point. The reason shrinking was asked for in the first place was to make row houses. Where you can have walls right up to the edges of the lots. If you shrank the lot first, you would still have those two last squares that would not allow walls to be built!
Ok here is another idea of why some lots crash and others don't: Did the people with crashing lots ensure that the gradient of their lot between each major vertex was absolutlely even along the line that would be the new edge? That means either starting with and keeping 100% flat terrain, OR flattening the lot to road level and shrinking on all three non-road edges, OR doing maths to make sure your intermediate vertices create a completely regular slope between each 10th (terrain-stitched) vertex.
If not, it is just about possible the shader didn't know what to do with the unstitched edge as the light changed.
Doc Doofus:
Ok Pbox, you got me to do some more testing. I have a Backdoor 42 village in its making.
(By the way, this would be a lot cuter if we could have a neighborhood terrain with circular cul-de-sacs: A tight circular loop of road big enough for about ten houses facing inward and a single road leading into it. It would be quite attractive.)
Here's what I did. I plopped down a brand new instance of Backdoor 42. I moved in Linus Schubert, who seems to have no problem with these kinds of lots anymore. He lived there for a couple of days, no prob. Then I moved him out and back into the Sim bin, cashing out the furnishings.
Now I created a new CAS Sim. I tried to move her into the lot (now unfurnished), and BLAMMO -- the game crashed to the desktop before it could even do auto-save.
As you recall from the previous post, this happened to me before, but we discounted it because there were too many variables.
I restarted the game and opened the now unpopulated lot in build mode. Interestingly, it was night time. Linus Schubert had moved out at night, so that might explain that. Perhaps the initial nighttime condition had some bearing on the instant crash of my new CAS Sim.
I got the lot to work. I simply repainted it in build mode, left the lot, moved the CAS Sim back in, and it worked perfectly, even past 7pm. End of that experiment.
I decided to try it all over again with ANOTHER brand new instance of Backdoor 42. I moved in Schubert, played past 7, moved him out. Now I tried to save a step by editing the empty (and now unfurnished) lot in build mode before repopulating it. I repainted it, laid down a blank piece of wall in the middle of the room, saved and exited. I SAVED AND EXPORTED a copy of this lot, in this state, and you can download it below.
I created a brand new CAS Sim, moved her in and... tada, no crash! Played her past 7pm and the next day and the next, no problem.
[One very curious incident occurred, though. When she put a leftover in the BRAND NEW refrigerator (remember, the furnishings were cashed out by Schubert), she found that the refrigerator still contained Schubert's leftovers. Is this unusual for a new lot? I don't usually reuse lots, so I have never had a chance to see this happen before. I'm going to guess that it's an EA thing.]
The slightly diddled post-Schubert lot is here:
http://webpages.charter.net/ronunderwood/BDL42%20fixed.Sims2Pack
Also, I have a question for you about Backdoor 42. The stairs. What stairs are those? It says "Steadfast Empty Underneath" when I mouse over it in build mode, but I can't find it in my stairs build mode catalog. When I choose Steadfast Stairs, it always fills it in underneath.
Doc Doofus:
Quote
Ok here is another idea of why some lots crash and others don't: Did the people with crashing lots ensure that the gradient of their lot between each major vertex was absolutlely even along the line that would be the new edge? That means either starting with and keeping 100% flat terrain,...
The answer is yes, everything flattened by a previous bulldozing. That was in the instructions. Backdoor 42 is definitely flat on all edges.
Inge:
Quote from: Doc Doofus on 2007 November 02, 09:15:42
One very curious incident occurred, though. When she put a leftover in the BRAND NEW refrigerator (remember, the furnishings were cashed out by Schubert), she found that the refrigerator still contained Schubert's leftovers.
EWWWW! That's gross :o
Quote
The answer is yes, everything flattened by a previous bulldozing. That was in the instructions. Backdoor 42 is definitely flat on all edges.
And that's a crashing lot, yes?
Madame Mim:
Ditto on the 100% flatness of lots before and after creation/shrinkage still resulting in a crashing lot. As Doc Doofus said - it's in Mootilda's instructions and I (for one) am one of the very sad people who read the instructions first.
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