The safest way to delete a sim from game?

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Doc Doofus:
It would be ever so awesome if there were a Sim-Deleting plug-in for SimPe. 

(It would also be really neat if there was a SimPe for BV, but that's another issue already profusely addressed.)

Alexx:
Quote from: Zazazu on 2007 October 27, 23:47:35

You can't open a BV-game 'hood without the QA version of SimPE. It errors into oblivion. There's a few posts here with links to it.

Thanks for notice and sorry for my ignorance about it.I've not tried to open BVhoods with 0.62 yet(since have QA),and havenot time
to browse all topics here like you  :)
But,in any case any works with hoods data in SimPe seems not very safe for non advanced SimPE users.

jolrei:
If it's just that you don't like these particular sims, why not just have them killed?  Admittedly, this does not completely get rid of their character files and leaves memories of them intact, but there has not been a character file overpopulation problem since Uni.  Unless you want the particular sims never to have existed, it's perhaps more trouble than it's worth.  I would suggest you make sure you have hacks like nocorruptdeath and nounlinkondelete installed beforehand, of course.

Other than that, it's very safe to simply delete the entire neighbourhood and start over (joke).

I'm lazy and don't want to muck about with all those steps in Deleted 2.

ZephyrZodiac:
Can't actually see why you need nounlinkondelete if you're going to kill them.  When Angela died, Lilith kicked her tombstone to bits, and Angela became unlinked - but from what I remember, nobody lost their memories of her.  Unlinking dead sims you don't want helps to keep the file sizes down - have you noticed how many dead EAxis sims have progressively become unlinked and it doesn't seem to do any harm.

Sorina:
Thanks guys, for your quick answers!  :)


I looked up the instructions and it seems that I have a lot of work to do.

*chills going up and down in spine*

I hope that I do everything right..

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