Walls closer to the lot edges...

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Mootilda:
Quote from: Doc Doofus on 2007 October 26, 04:14:57

I posted a note over on S2c about this...  but the Lot Expander is telling me that my 3x2 lot is a 3x3, before I even do anything.  LE is wrong.  My lot is definitely a 3x2.  Double-checked it.    I'm going to wait for more feedback about that before I do any shrinking.

The LotExpander isn't wrong.  It says that it is including the space for the road.  Thus, a 3x2 lot becomes a 3x3 lot, including the road.

Doc Doofus:
OOoookay...  Going to test it now...

cwykes:
Quote from: Emma on 2007 October 25, 14:18:52

Cwykes, first of all check your teleport folder is empty for the main game. Install the 1X1 etc, lots. DO NOT RUN YOUR MAIN GAME! Open your teleport folder for your main game. Copy and paste all the files in there. Paste them into your 'Base Game' teleport folder for the basegamestarter. If there isn't one there, create a new folder, it won't matter. Run the basegamestarter. Voila, your nice empty lots will be in there, base game compatible.



That's what I've been doing Emma and the lots appeared in base game just fine and I placed one and built on it.  Unfortunately the whole thing crashes at the hood screen next time I try and change hoods or load the one I was working on, so I figure it's probably that.  Guess it could be something else, but that was all I did!

Doc Doofus:
It worked!  Fantastic!  Followed the directions to the tee....

It's absolutely essential that you get all the windows and walls (including INSIDE walls -- I missed that) just the way you want them before you shrink the lot.  After you shrink it, you can't move or change the windows off the outer walls.  You can't connect inside walls to the outer walls -- they are still subject to that two-square limit pain in the ass.

Going from 3x2 to 1x1 chopped about $2500 off the price of the lot, although it took a couple of saves for that to register.

I did all my work starting on an empty vacant lot and got it how I wanted it before moving in a Sim.  Played the lot for hours, no problems at all!  Well one...  Because it's a 1x1 lot, Sims arriving in vehicles don't always get out using the animation but, instead, just pop up.  No biggie, though.

Mootilda:
Quote from: ZephyrZodiac on 2007 October 24, 11:05:45

You can, however, build right up to the pavement (or sidewalk, if you prefer) and your upper story can protrude over it - I think with moveobjects on it would be possible to build a "floating" upper floor  right out into the road, although I've never tried it.
The released version of the LotExpander (http://www.modthesims2.com/showthread.php?p=1747180) has an advanced "over the road" option which will allow you to place an upper floor over the road.

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