default/replacement face templates
Zazazu:
Quote from: AmberDiceless on 2007 October 22, 17:46:58
Quote from: Zazazu on 2007 October 21, 21:52:54
When you get to making sims from which to pull the Geometric Data information, all you need is a toddler of one sex and a child of the other. I did/do a toddler female and a child male. I'd do a household full... six kids to pull the data from and an adult so that the game would allow family creation. That's 3 faces in one family. Name them after their template number. Then go into SimPE and work the extract/replace magic.
Hmm. I'm not entirely sure I follow your procedure there...probably because it's entirely different from how I do it myself. XD
Probably. I have a general aversion to BodyShop. I use it for template making because for some reason they chose not to give us the full range of tools in CAS, but then go into the game to make the family. Then I can name the characters, too, so less notes. That way, also, if I completely bork something somewhere I have two copies of that face floating around.
Liz:
Pyromaniac - it may be a "friggin obvious" tip, but it's a good one. And a real stumbling block, too! I do *not* love the game's automatic "trans-gender" refitting scheme. Females with a nicely proportioned lower face yield males with sunken cheeks and massive jaws, and males whose proportions I like seem to give rise to puffy-cheeked women whose faces end at the mouth. So frustrating!
Quinctia - I know what you mean about too much similarity, and I'm trying to keep that in mind. Some slots, I'm just trying to soften the original, some I'm just trying to "pretty up", according to my own taste, so that I'll have a few more faces that I personally like in my game. A couple are a bit more "stylized" than the originals, and then there are some where I look at the original, say "Eep, that'll never blend!" and do something completely unrelated in its place. I'm about 1/3 through the adult females and have tried to keep some different ethnicities in the group, as well as making sure there's some variation among the individual features. When I click through the saved sims in Bodyshop, the faces do seem distinct from each other, but I'm trying to at least keep the proportions close enough that their offspring won't be total franken-babies. It's a lot to keep in mind!
Zazazu - thanks so much for the technical advice! *takes copious notes* And using a trashable 'hood is a really good idea. I'm sure I'll goof a translation or two, too - the results should be amusing! And I think I share your general Bodyshop aversion. Naturally, I can't stand the lighting, among other things. But at least it doesn't have my sims making stupid faces at me while I'm trying to tweak their look. It's like, how am I supposed to get that brow the way I want it when every time I move it, the sim goes and raises their eyebrows up into the middle of their forehead? Stand still, you dipweed!
Amber - thanks for the extra details on your procedure. I think I'm working along those lines myself, but your elders method sounds brilliant. I hate what the game does to the elders! I'll have a perfectly lovely adult female going, hit the Elder button, and BAM, she turns into some horribly mutated love child of Skeletor and a chicken. The hell?! So I'll definitely be giving the "tweaked adult" method of elder-template-ing a try.
I'd grabbed Argon's fix for 21/25 but had somehow missed terrakosmos' template files - thanks for the reminder! I also have Argon's fix to allow the "elf" template among the townie population but opted not to have the "alien" face breeding among the general populace without abductions. ;o)
Speaking of which... are you guys familiar with the procedure for making replacement archetypes (if that's the right terminology) for PolTech and PapaPlantsim?
Ambular:
Quote from: Liz on 2007 October 22, 18:27:51
And I think I share your general Bodyshop aversion. Naturally, I can't stand the lighting, among other things.
I find this helps immensely with the Bodyshop lighting problem: http://www.modthesims2.com/showthread.php?t=220884
Liz:
Oh, cheers, Amber! Now I get to install and cross my fingers that the template AFs I've made so far don't suffer from "the bar at closing time" syndrome when the lights come on ;D
Gwill:
Quote from: Liz on 2007 October 22, 18:27:51
Speaking of which... are you guys familiar with the procedure for making replacement archetypes (if that's the right terminology) for PolTech and PapaPlantsim?
This is the only thing I've found: http://www.insimenator.net/showpost.php?p=305669&postcount=14
GroupID for IdealPlantSim is 0x7F56568B
Navigation
[0] Message Index
[#] Next page
[*] Previous page