default/replacement face templates
Gwill:
Quote from: Doc Doofus on 2007 October 24, 02:16:55
Ah... that truly IS awesome. I will definitely give that a try if/when the new Simpe comes out.
That's the kind of thing it would be perfectly safe to do with an old outdated SimPE.
Liz:
I actually managed to back myself into this whole project by stressing over the not-BV-yet SimPE. Wasn't working for something I wanted to do, decided, feh, I'll just uninstall BV until it's slightly more awesome and start myself a new cleaned-out custom 'hood... then I forgot to remove my DLs folder before the uninstall (D'OH!!). So I looked at it as a chance to improve/embellish/weed out the whole collection and started my DLs from scratch... Finally, days later, with everything shiny and new and about to generate my own townies for a change, some fool part of my brain thought it'd be nifty to have a set of my own face templates to generate 'em from... and now I've finished the first 1/3 of them and I. just. want. to. PLAY the damn game already :P
Still, it's been a great learning exercise (^_-)
Doc - thanks for the great suggestions. I actually jotted this down before I started: "NOTE TO SELF: Do this without replacement defaults to avoid 'cosmetic' prettification not attributable to the physical process." Heh. Oh, and as you said, I'm so not bothering with low-def versions of these. As far as the "too similar" question goes, personally, I think I have some nice variety, but like you, I've sacrificed some variety in order to keep the proportions relatively, um, proportionate. I kept thinking, while whomping together my adult females, that it might be more varied/realistic to have more of this or that, but when it comes down to it, I'm making this set for myself. I'll of course be more than happy to share if anyone wants, but in the end I had to go with what *I* want. I like sims with eyes that open nice and wide. I like shorter faces and noses that can't be used to open tin cans. The eyes tilt up and down, and brows are arched and straight, noses slope in different directions, and I did make an effort to include some various ethnicities in the mix. But whether it's superficial of me or whatever, I likes my sims the way I likes 'em ;)
Fortunately, the males I'm coming up with aren't so spazfaced that they can't be "saved" with a little tweaking, and when it comes to elders, if they start to go all sunken/droopy crazy on me, I've been taking Amber's advice and using a less withered adult model instead.
Guys, I can't thank you enough for all the helpful suggestions and advice. I'm going to keep plowing through this tonight (it's 11.35pm now where I live) - with a little luck and a *lot* of caffeine, I may even have this set test-ready by morning. Wish me luck!
(PS: extra/added templates?! yikes! *is cowed by the awesomeness*)
Inge:
Has anyone found out yet how to reduce the exaggeration of their expressions? So the eyebrows don't raise too high and the mouth corners don't simper as much?
Ambular:
Quote from: Inge on 2007 October 25, 20:11:29
Has anyone found out yet how to reduce the exaggeration of their expressions? So the eyebrows don't raise too high and the mouth corners don't simper as much?
I assume that'd be more of an animation issue? Although possibly if you exported the face mesh to Milkshape and tweaked the bone assignments a bit, it might be possible?
* AmberDiceless is totally just guessing based on what she's heard other people say who actually know how to mesh :p
Liz:
I would pay big, smacking whomploads of cash (if I, you know, had such a thing ;p) for them to quit with the Stan Laurel routine. Both in CAS and out of it. Especially in CAS, though, it's really hard to tweak a sim's eyebrows when said brows keep making a break for the sim's hairline. And the slackjawed teenager bit is currently tap dancing all over my very last nerve. Yes, I get it. Teenagers have attitudes. Very cute. But it's kind of hard to see what a face is going to look like in-game if, every time you leave it alone for 2 seconds, it starts drooping off the kid's skull >:(
As far as the project goes, I didn't get as much done yesterday as I'd hoped - man, it takes a long time to make with the copy/paste. On the hugely plus side, I finished building and transposing *all* my template faces! On the not quite so plus, it means I'm in the middle of the part where I decide I don't like about a dozen of the faces as much as I thought I did and decide to do all 12 of them over again. Rassafrassaslowtweakingsoimpatientwannaplay...
But hey, at least when I finally finish my set, I get to start re-binning hair - that'll be superfun!! ::)
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