Bon Voyage NPCs

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Digital Femme:
How many new NPCs will Bon Voyage dump in my neighborhood if I don't send sims on vacation but place BV objects in main neighborhood lots? The BV objects look great, but I don't want a ton of additional NPCs running around.

jolrei:
What objects are we talking about here?  If you use simple objects like furnishings, etc. there would be no additional NPCs spawned.  Use of BV build objects (roofs, floors, etc.) also would have no impact on NPCs.

If you put a hotel into your main hood, with a check in desk (the only way you can have a working hotel), it will spawn a bellhop, and requisite maids, etc.

Make sure you install the BV version of antiredundancy.package to limit the spawning of NPCs to the minimum.

If you are talking about townies, you want to build a clean neighbourhood to avoid the creation of the default BV townies.  Check the clean/empty templates thread.  You also want notownieregen.package to stop new townies from being created by the game.

For simplicity, search on the words in bold above.

Digital Femme:
I was wondering how many NPCs objects like the check-in desk, snack bar and massage table will create. Will new chefs, massage therapists and maids be spawned or will the game use existing chefs, maids and beauty shop NPCs? My game is already kind of bloated, so I'm on the fence when it comes to buying Bon Voyage.

jolrei:
Quote from: Digital Femme on 2007 October 19, 18:16:39

I was wondering how many NPCs objects like the check-in desk, snack bar and massage table will create. Will new chefs, massage therapists and maids be spawned or will the game use existing chefs, maids and beauty shop NPCs? My game is already kind of bloated, so I'm on the fence when it comes to buying Bon Voyage.


If you put a check in desk in a hotel lot, it will spawn a bellhop/clerk.  Not sure what happens if you install a massage table on a residential lot - it would seem strange if that would come with a massage therapist.  However, a massage table on a comm lot might.

Use antiredundancy to keep NPCs to a minimum.  That way the game should use maids, gardeners, cooks, etc. already created as much as possible, rather than creating new ones.

Gwill:
I think each of the different food-bar thingies spawn their own type of chef.

The NPCs are not the problem, character wise, when adding vacation hoods.  The problem are all the damned tourists (48 of them) and locals.  The Service sims are a very small bunch.

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