Borked DJ Booths
jsalemi:
Ok, I get an error whenever I go to a comm lot that has a DJ booth on it (i.e., the clubs in Downtown). It pops up before the lot even loads. I usually hit reset, and it goes away. Error log is attached.
Any ideas why this is happening?
ZephyrZodiac:
Looks very similar to the logs I was getting, but my lots weren't loading (at least, they would load in debug mode with one sim, but no visitors were coming to the lot, and an error was showing with regard to the Visitor Controller. I eventually asked TJ about the problem, and he said I had an obsolete hack in my game - I searched, and he was right, somehow I'd put notowniechildren into the folder in game instead of a base game folder to copy over to my laptop....) Now, could it be you have an obsolete hack related to stereos, music systems etc.?
jsalemi:
I'm pretty sure I went through my hacks and weeded out any that weren't BV compatible, but I'll look through the directories again and see if something pops out. I know I don't have 'notowniechildren' hanging around. :)
ZephyrZodiac:
Didn't realise I had - I rarely actually look in the hacks folders in game, just copy stuff in - if windows doesn't prompt to overwrite an existing file, I realise it's one of the hacks I don't use and just remove the copy, so, I don't often actually look at those hacks I actually have in game, which is why I overlooked notowniechildren, which, as I said, I must have stuck in there by mistake and not removed the copy. (I know it's not because it's been there forever and I forgot to remove it when it became obsolete because when my hard drive fried I lost everything except what was on my old PC and my laptop.) Looking at hack names always makes me cross-eyed and ready to fall asleep, too!
But since it is the djbooth itself throwing the error, it does look as if it's something to do with music that's to blame. Or maybe an NL hack that isn't require any longer has snuck in.
dizzy:
The running object is indeed the DJ Booth, but I don't think it's causing this problem. There's something that changes the way the Controller_NPC_Pool works (or just way too many NPCs) causing this.
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